Jump to content
Sign in to follow this  
Winston111 [DIXX]

General thoughts. map design. Frise, Battle of the Somme, 1916.

Recommended Posts

i was just able to counter a  close quarters rifle shot with a club, it was nice. I seeded the server at a 5v5 and seemed to play fairly well. once i found what key's are most comfortable for me to attach my bayonet. i use x and it seems to work out pretty good. It feels like having the bayonet attached dampers accuracy.

 

 

 

  spacer.png 

 

https://i.imgur.com/vlS6ve6.jpeg

I also noticed this on a screen ZONNEBEKE, 

 

I'm waiting for the map to populate i think the last issue i had was with lag on servers with a high volume of players. 

i'm noticing some rubber banding on this map as well. 

 spacer.png

 

https://i.imgur.com/kVBN8S8.png

https://i.imgur.com/4zBN03q.png

 

After sitting on the idea about this game. if the rubber banding gets fixed add more stuff to build. 

 

Pros

  • cutting the wire is nice
  • the rifle grenade is also super satisfying
  • The animation for fixing your bayonets ( especially while falling to the ground)  
  • Team play in the trenches with medics works out well

https://playbtw.com this web page is nice.

Cons

  •  The population is sometimes not there
  • high ping
  • rubber banding
  • would love to see more items to build and other factions 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...