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  1. After reading the log files I discover a warning that may be the root cause, but it seems that the trouble did not came from the game but from steam itself, but I do not why I have only trouble with BTW and Squad (that got the same issue) Anyone got an idea ? the log: LogOnline: Display: STEAM: Loading Steam SDK 1.42 LogOnline: OSS: Creating online subsystem instance for: Steam LogSquadVoiceInputWASAPI: Warning: Stream Latency 0 (984) LogOnline: STEAM: Steam User is subscribed 1 LogOnline: STEAM: [AppId: 1058650] Client API initialized 1 LogOnline: STEAM: [AppId: 1058650] Game Server API initialized 0 LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable. LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() LogOnline: Warning: STEAM: Steam API failed to initialize! LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() LogOnline: OSS: Unable to create OnlineSubsystem module Steam LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  2. Hello, I bough Beyond the Wire and I cannot play has I have an empty server list. I have a similar issue with Squad where I got an error message telling me steam is Offline event if it is not. I check many topics, try many solutions but do not succeed to make it work. I am pretty sur that the trouble came from my anti-virus nor firewall, but I don't want to cut them off. So question is how those Beyond the Wire and Squad interact with steam to get servers list ? Which port is in use ? what type of protocol ? what type of information is needed to know if steam is online or offline ? Thank by advance for your answers.
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