Advice sounds pretty solid. I think BTW devs have the potential to engineer a game that's a bridgeway between a musket n' bayonet line game like War of Rights and a WW2 game like Post Scriptum. Which are both solid and hardcore milsim experiences. And I agree that they could definitely help achieve this by have huge battle formations. The only worry I have is optimization and the proper utilization of command structure. I wish for once a video game had correct command structures based on historic MTOES instead of some arbitrarily contrived organizational structure like Hell Let Loose has. This is why I like BTW in that sense. All in all pretty solid statement and I also want to support the devs.