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  1. 2 points
    As the title says the game needs huge improvements and to correct its mistakes. Perhaps it is impossible to understand why the game needs to be improved and why I say the game needs to be improved. I'm a hardcore battlefield gamer and I've played almost all of the anthropomorphic, hardcore, battlefield games. For example, the Red Orchestra series, HEll Let loose, Squad series, PR, FH series, War of rights, etc. Obviously easy to see, with the game's daily online description, the game is almost dead. In recent weeks, the game has never had more than 100 people online and can't even fill a server. I bought the game when it was released, at the game's original price, and I was quite enthusiastic about the game, when the online volume was so high that the servers were packed, but now the game is as dead as dust, with almost no players. Why? I joined a private player group about the game when I bought the game, but now everyone is not playing the game, most of the players are players of other battlefield games, battlefield 1-5, squad, post scriptum. although people still relate to the development of the game and cheer every preview update, no one is playing the game anymore, no one is discussing the content of the game. People are talking about other games like Post Scriptum, (squad series) and I am disappointed that WWI never seems to be enjoyed by the rest of the players. But is the problem with WW1, the limitations of this title? I asked people in the player group what the advantages of Beyond the wire were. Most of them answered, fast and furious battles, close to the front line, easy to break out into gunfights, and easier to play than Squad, Post Scriptum. They also wondered why there are still no players to play it. They were convinced that the gameplay was as easy as Hell let loose and the map was as targeted (rectangular linear progression). Then I replied, if the game's advantages are intense gunplay and proximity to the front line, take a game with the same theme (WW1), why would I not play Battlefield 1 for the intense gunplay? Why I do not go to play Verdun, tannenberg it? And this is the reason why the game has no players. Because of my statement, some of the players who mainly played Battlefield 1 appeared, and I asked them what attracted you to Beyond the wire in the first place, and they answered, freshness. What? The novelty of the game attracted people to play it? And then what, the novelty of the game declined, leaving only so many people? It's sad that the game was just treated as a fast food, not taken seriously, people watched the game's updates and cheered every update preview, expecting the next update to make the game hot, but the result was eternal silence. Until finally the servers shut down, no one played, and the game died completely. It's all too sad. Why do I care so much? I love this game, and truly hope that the game can have its own large number of players and presence influence, most of the game in the hot period to play the game, only a few are sincere for ww1 title to come, the rest is to support and taste the new Squad series, Battlefield 1 with the same theme of the attempt (the preview is very good). I sincerely hope that there is a more realistic simulation of the WW1 game exists, I have even fantasized about FH2, PR with Battlefield 2 to achieve a simulation of WW1 game. The following is my personal subjective. Take the same subject Verdun, Tannenberg, full of historical restoration, even if the game does not meet the standard of simulation, but they can be regarded as such as the red orchestra 2, and wind up 2 Vietnam in general products. Its clothing, and guns, and very short TTK, so that the game becomes not as easy as the Battlefield series. Because of this, the game has its own amount of players, and I could see the game online on weekend nights with at least 150 people on the European servers. The same take Battlefield 1, this is a large number of players hailed as God-like works, most young people's first Battlefield, its historical theme is very not excellent, the only plot has a sense of war proximity, chaos without borders with the freedom of weapons, and in order to handsome and modified soldier uniforms, super soldiers holding water-cooled heavy machine guns (such as MG08/15) and aim and shoot, and still fit as a fiddle. Criticize its shortcomings with historical authenticity. But Battlefield 1 also has its own merits, simple game, gun battles, carriers, big battlefield, excellent game music. These are most of its strengths that grabbed players, and then there is the historical theme. Although this does not mean that Battlefield 1 players really like WW1, just observe the number of players in Verdun and Beyond the wire. Even if Verdun has made so many entertaining, "Battlefield" changes, it can't save its players online. So, the goal was never Battlefield 1, the game will be entertaining, was never the way out of the genre, I remember when your studio released Beyond the wire, claiming that it will balance the game real and entertainment, trying to do both entertainment and balance. For this, I was looking forward to it, because and to witness how the game is presented. But now, in terms of the current game mode, I am disgusted, the development direction of the game is obviously aimed at the Red Orchestra 2 and the wind up 2 Vietnam type, hardcore, historical, but not lack of entertainment subject matter to go, but obviously, this does not fit the engine framework of the Squad series is not suitable for this game. Your studio created WW1 The Red Orchestra, which clearly feels different in the hand, and the game design is different, and it's too weird to change the squad framework out of the game experience. The game doesn't have better action, character voices, great in-game music and historical experience (Vietnam has no history, but Red Orchestra is great) And the game doesn't come close to Squad or Post Scriptum, of course I know you don't want to make a "skinning" game, but you can't help but compare. Or Hell Letting Go, the recently famous "hardcore" battlefield game, Beyond the Wire, which is a far cry from it. The problem is not World War II, not the theme. As you can see, all of these games have their own audience, their own player base, and players have been playing a game for more than just the theme, more than just the quality of the game, more than just the design of the game. The main thing is the core of the game. The Red Orchestra series has its own unique gameplay, different from Battlefield, excellent campaign mode, very good historical experience, the experience of having been through a war. Battlefield has an exclusive gun experience suitable for popular entertainment. Excellent picture quality, excellent music. Squad focuses on tactical simulations. Hell let loose is a relaxing experience that allows players to implement tactics in a historical skin with a WWII theme. The game needs to adjust its development path, and tanks and historical army formations are clearly not enough. Here are the suggestions. The game mode needs to be increased, my vision is that the game needs a large battlefield to simulate WWI, not just a medium sized rectangular map, the front line advance is the basis of WWI, as far as I know from the books I read about WWI and the 1930's "No War on the Western Front" movie about WWI, it is clear that the Verdun game mode is best suited for that battlefield. The same game needs inherited characteristics, maybe the game needs troop carriers, supply trucks, but that doesn't mean the game is a replica of a squad. The game needs big maps, big enough to carry a lot of people, maybe this needs 150+ people, this might need 300, or more, but if you follow this vision, I personally think the playability of the game will go up more than a little bit. You need huge maps and almost complete trenches to provide the front lines for major battles. And the map has a rear, and what's the rear? Command positions, supply lines, and warp-fire artillery. Why do you need rear rows? Obviously, the trenches of World War I had front and rear lines, but let's discuss why this was needed. World War I was known for artillery, gas and muddy trenches (and probably rats), and this game, without even combat artillery available for players to play with, is so boring! Imagine how nice it would be to be able to provide covering fire for your teammates on the front lines, just like Hell let loose's artillery. Of course, the artillery is not a panacea, ammunition will one day run out, as will the soldiers on the front line, so we need supply lines, from the rear of the ammunition depot, by trucking supplies to the front line with artillery, this map must be well designed. We need to give the commander-in-chief of the front line a special rear office along with the artillery, yes, to give orders to the front line company commander, exchange information, understand the battle situation, is the player's job can be observed from the rear of the map, and accept the company commander's request for fire support, making the tactics more important. It is better to use only range voice for ordinary soldiers on the front line, which will increase the simulation of historical reality, as well as maps that can be viewed, preferably by any soldier other than the company commander can not view. The game should ideally use only area voice, where the enemy can hear you speak and so can the attached teammates, where the company commander can call command over the phone, and allow artillery to deliver the correct artillery barrage to the battlefield. The game should have a long final front line until the final trenches, closing in and threatening command and artillery positions and ending, of course, with the presence of bent artillery close to the near front line. This is the game's ultimate simulation of the historical reality of the vision, of course, only to provide information. For the gun game, and the infantry experience suggestions. Should reduce the accuracy and stability of aiming when the machine gun is not set up, as well as the accuracy when it is not aimed, which is a correction to the fairness of the game, often you can see the machine gunner only one person will kill, while some machine guns really can not guarantee accuracy when shooting directly. Pistols are too powerful, reducing long-range ballistic accuracy and aiming stability. Most of the time players can't get special soldiers, and these soldiers make the game very weird and battlefield-oriented. Enhance the effect and sound of suppression and experience the fear of survival. This is my advice and opinion. I have been wandering and various similar games, have criteria and evaluation for each game, like and fair view of each game's strengths and weaknesses, each game has its own players. I hope to make the game really will be better, the upcoming release of Holdfast:ww1 on February 17, as well as Isonzo in internal testing, is squeezing ww1 games to survive, if Beyond the wire is still like this, it is not difficult to imagine who will fail in the end. I hope you can improve the game and save this game, I will always support the efforts of the developers.
  2. 2 points
    Pistols are more accurate then rifles and have no sway. The smaller barrel should affect accuracy. Also sway in general seems very low since I played last. Is sway going to be reverted? There are no firefights anymore, just who shoots first wins. Gameplay flow seem worse. Is this why people don't play?
  3. 2 points
    As the game is more fleshed out, more resources will be put towards marketing with every major update. Right now the game is still early in development, so marketing is something that will be increased over time, so the main efforts are more so leading up to full release. There's still sales and free weekends planned, and a lot more major patches to come
  4. 2 points
    Über uns: Wir basieren auf dem 1. Hannoverschen Infanterie-Regiment Nr. 74 und versuchen als solches, dessen Strukturen und Geschichte möglichst authentisch in Beyond the Wire zu repräsentieren. Unseren Mitgliedern bieten wir die Möglichkeit, in einem Rangsystem aufzusteigen, welches auf dem des deutschen Heeres, der kaiserlichen Armee, basiert. Zum Gefecht treffen wir uns jeden Mittwoch und Samstag, in unserem Discord. Was von dir erwartet wird: Du solltest Zeit haben regelmäßig an Gefechten teilzunehmen. Du solltest über ein Mikro verfügen und dazu bereit sein, effektiv zu kommunizieren. Du solltest Spaß am Spiel haben. Wichtig: Wir lehnen jede Form von Radikalismus und Extremismus entschieden ab! Unser Discord: https://discord.gg/mVF9PQUnUb
  5. 2 points
    I don‘t think so, I play often the German Empire and we win ~50% of the battles. I think it depends on how the team work together.
  6. 1 point
    In-game there are a number of issues regarding the French loadouts, in this post I will be detailing what could be done to fix it in order to make it more accurate, using infantry combat manuals and officers manuals of the time. Adjusted Loadouts for the infantry section: 1914 Officer: 1- Modele 1892 Revolver, the Grenade modele 1914, Epee modele 1882, Jumelles 2- Modele 1873 Revolver, 2x Grenade modele 1914, Epee modele 1882, Jumelles (Note: France did not have smoke grenades prior to 1916, that I can find at least) Assault: 1- Epee baionnette modele 1886, 3x Grenade modele 1914, 2- Modele 1873 Revolver, Epee baionnette modele 1886, 2x grenade modele 1914 Grenadier: 1- Lebel modele 1886 M93, 3x Grenade modele 1914 (Note: the VB grenade launcher was not invented until 1916) Machine Gunner: (Note: In theory this class should not exist for France in 1914, but for Balance ill let the devs choose what they want to do with this class) Medic: 1- Lebel modele 1886 M93, Medic Kit 2- Revolver Modele 1892, Epee baionnette modele 1886, Medic Kit Rifleman: 1- Lebel modele 1886 M93, Epee baionnette modele 1886, Ammo bag, Sandbags 1915 Officer: 1- Modele 1892 Revolver, Grenade F1 with percussion fuse, Epee modele 1882, Jumelles 2- Ruby pistol, 2x Grenade F1 with percussion fuse, Epee modele 1882, Jumelles Assault: 1- Poignard coutrot modele 1915, 3x Grenade F1 with percussion fuse, 2- Modele 1873 Revolver, Poignard coutrot modele 1915, 2x grenade F1 with percussion fuse Grenadier: 1- Lebel modele 1886 M93, 3x Grenade F1 with Percussion Fuse Machine Gunner: 1- Chauchat, Ruby Pistol, Poignard Coutrot modele 1915 Medic: 1- Lebel modele 1886 M93, Medic Kit 2- Ruby pistol, Poignard Coutrot modele 1915, Medic Kit Rifleman: 1- Lebel modele 1886 M93, Poignard Coutrot modele 1915, Ammo bag, Sandbags 2- Berthier modele 1907/15, Poignard Coutrot modele 1915, Ammo bag, Sandbags 1916 Officer: 1- Modele 1892 Revolver, Grenade F1 with Billant Fuse, Grenade Fumigene AB mle 1916, Jumelles 2- Ruby pistol, 2x Grenade F1 with Billant fuse, Grenade Fumigene AB mle 1916, Jumelles 3- M1911, 2x Grenade F1 with Billant fuse, Grenade Fumigene AB mle 1916, Jumelles Assault: 1- Ruby Pistol, Poignard modele 1916 "Le Vengeur", 3x Grenade F1 with Billant Fuse, 2x Grenade Fumigene AB mle 1916 2- Berthier modele 1907/15, Ruby Pistol, Poignard modele 1916 "Le Vengeur", 2x Grenade F1 with Billant fuse, Grenade fumigene AB mle 1916 Grenadier: 1- Lebel modele 1886 M93 with VB Rifle grenade Launcher, Grenade F1 with Billant fuse Machine Gunner: 1- Chauchat, Ruby Pistol, Poignard modele 1916 "Le Vengeur" Medic: 1- Berther modele 1907/15, Medic Kit 2- Ruby pistol, Poignard modele 1916 "le vengeur", Medic Kit Rifleman: 1- Lebel modele 1886 M93, Poignard mle 1916 , Ammo bag, Sandbags 2- Berthier modele 1907/15, Poignard mle 1916, Ammo bag, Sandbags 1917 Officer: 1- Modele 1892 Revolver, Grenade F1 with Billant Fuse, Grenade Fumigene AB mle 1916, Jumelles 2- Ruby pistol, 2x Grenade F1 with Billant fuse, Grenade Fumigene AB mle 1916, Jumelles 3- M1911, 2x Grenade F1 with Billant fuse, Grenade Fumigene AB mle 1916, Jumelles Assault: 1- Ruby Pistol, Poignard modele 1916 "Le Vengeur", 3x Grenade F1 with Billant Fuse, 2x Grenade Fumigene AB mle 1916 2- Berthier modele 1907/15, Ruby Pistol, Poignard modele 1916 "Le Vengeur", 2x Grenade F1 with Billant fuse, Grenade fumigene AB mle 1916 Grenadier: 1- Lebel modele 1886 M93 with VB Rifle grenade Launcher, Grenade F1 with Billant fuse Machine Gunner: 1- Chauchat, Ruby Pistol, Poignard modele 1916 "Le Vengeur" Medic: 1- Berther modele 1907/15, Medic Kit 2- Ruby pistol, Poignard modele 1916 "le vengeur", Medic Kit Rifleman: 1- Lebel modele 1886 M93, Poignard mle 1916 , Ammo bag, Sandbags 2- Berthier modele 1907/15, Poignard mle 1916, Ammo bag, Sandbags 3- RSC Modele 1917, French nail, Ammo bags, sandbags (x2 per Section) (Note: There should be only 1-2 RSC's per Section, to reflect how it was issued in the military, with only the best marksmen of the Section receiving it.) 1918 Officer: 1- Modele 1892 Revolver, Grenade F1 with Billant Fuse, Grenade Fumigene AB mle 1916, Jumelles 2- Ruby pistol, 2x Grenade F1 with Billant fuse, Grenade Fumigene AB mle 1916, Jumelles 3- M1911, 2x Grenade F1 with Billant fuse, Grenade Fumigene AB mle 1916, Jumelles Assault: 1- Ruby Pistol, Poignard modele 1916 "Le Vengeur", 3x Grenade F1 with Billant Fuse, 2x Grenade Fumigene AB mle 1916 2- Mousqueton Berthier Mle 1916, Ruby Pistol, Poignard modele 1916 "Le Vengeur", 2x Grenade F1 with Billant fuse, Grenade fumigene AB mle 1916 Grenadier: 1- Lebel modele 1886 M93 with VB Rifle grenade Launcher, Grenade F1 with Billant fuse Machine Gunner: 1- Chauchat, Ruby Pistol, Poignard modele 1916 "Le Vengeur" Medic: 1- Berther modele 1907/15, Medic Kit 2- Ruby pistol, Poignard modele 1916 "le vengeur", Medic Kit Rifleman: 1- Lebel modele 1886 M93, Poignard mle 1916 , Ammo bag, Sandbags 2- Berthier modele 1907/15, Poignard mle 1916, Ammo bag, Sandbags 3- RSC Modele 1917, French nail, Ammo bags, sandbags (x2 per Section) If you need me to clarify something, please dont hesitate to let me know! Images: Grenade Modele 1914 To learn more http://thebignote.com/2021/07/25/french-hand-grenades-of-the-great-war-part-one-grenade-modele-1914/ Modele 1873 Revolver To learn more https://en.wikipedia.org/wiki/MAS_1873_revolver Grenade F1 with Percussion Fuse To learn more http://passioncompassion1418.com/decouvertes/english_grenades_fr.html Poignard Coutrot Mle 1915 Grenade Fumigene AB modele 1916 (Note: it has the same Billant fuse as the Grenade F1) Poignard Mle 1916 (Note: the model on the soldier is in the game already, although bizarrely its on the british assault)
  7. 1 point
    Nice research but when the smokes get removed (pre 1916) all should factions shouldn't have than smoke grenades.
  8. 1 point
    Gourde modele 1877 In-game, currently, the "water bottle" of the french troops is a personalized item done by a tirailleur (as characterized by the crescent and star) when in reality, the majority of troops maintained the blue covering for their "gourde". in-game model: Real Life: Proposed Fix: Change the color of the current bottle to use blue instead of khaki, and remove the star and crescent on it Casque Adrian Currently, in the game, there is a bizarre adrian helmet model for the assault, the medic, and the machine gunner. that has a cut off visor, I cannot find any historical reference detailing such a modification. In-Game: There is the correct helmet in the game already, my proposed fix would be to simply give the model of the standard adrian to all members of the section. However, for the artilleryman, there would be a need to add the artillery insignia on the adrian helmet: Source: "Les casques de combat du monde entier de 1915 a nos jours" by Charles Lavauzelle p. 70 If there is any need to clarify, or provide additional sources, I would be glad to provide them.
  9. 1 point
    The 9th Sherwood Foresters [9.SHF] is a new Beyond The Wire community. Built by members with experience from a wide variety of tactical games. We have a strong passion for this game and for a community who shares this same mindset. If this sounds like you, then join using the link below. ‎‏‏‎» Fun, inclusive, and active clan ‎‏‏‎» Weekly gatherings on Beyond The Wire » Events with other clans in the community https://discord.gg/BhtTakZ6Jr
  10. 1 point
    1.0 was a bit much. 0.1 was a mistake. 0.25 feels like BF1. Me and my mates all felt like .65 produced the most cerebral firefight once you got the hang of it. Crouching and proning a shot with breath control felt great. You had a chance to return fire and play out a battle. The most rewarding FPS kills I've ever had in 20+ years of gaming where on .65 Please reconsider your core community's wishes.
  11. 1 point
    Thats a problem. I hope we get the old weaponsway back but than you should be able to rest your rifle
  12. 1 point
    Yep, the old battle flow was better with higher sway IMO . Now I spawn and get shot half-way across the map...
  13. 1 point
    Make weapon sway higher and I will play. Otherwise no point. Game feels like an arcade shooter now. 0.65 or bust
  14. 1 point
    The model No. 20, required a blank cartridge to launch the device (live ammo would make it explode on the spot). It seems the reloading animations are missing that part or am I missing something? Thanks.
  15. 1 point
    Greetings to the forum, For some time now I have been playing the pioneer squad more and more and I noticed a few things that make the gaming experience a little more difficult for the Pio's. It starts with the erection of sandbags and barbed wire that it works with the F key and that it would be more analogous to be able to assemble and dismantle objects with the shovel that you already have as a pioneer. The latter point is also the transition to the next point, that the only dismantling option for the squad is "Destroy the oldest deployment", which in turn only the squadlead can do. So as a builder and sapper you have no dismantling option, which could lead to the problem of expanding a point that you would have to tear everything down to fix the error. Placing something incorrectly would not be a problem if there was a higher limit for sandbags, because 10 sandbags and 10 barbed wire tend to be used up quickly when fastening a point. It would be really nice if this were changed. In summary, I wish that: Add a shovel for assembly and dismantling Increase in the placement options for sandbags, barbed wire and duckboards And last but not least, one last suggestion that the sandbags could be a bit higher. Kind regards [IR.74] Heinrich Knapp ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Grüße ans Forum, seit einiger Zeit spiele ich vermehrt den Pioniersquad und dabei sind mir einige Sachen aufgefallen, die das Spielerlebnis für die Pio's etwas erschweren. Es fängt schon beim Aufstellen von Sandsäcken und Stacheldraht auf, dass das aufbauen mit der F-Taste funktioniert und es sinngemäßer sein würde, dass man mit der Schaufel, die man als Pionier schon hat, Gegenstände aufbauen kann und abbauen kann. Der letztere Punkt ist dabei auch gleich die Überleitung zum nächsten Punkt, dass die einzige Abbaumöglichkeit für den Squad die "Destroy the oldest Deployment" ist, was wiederrum nur der Squadlead kann. Also hat man als Builder und Sapper keine Abbaumöglichkeit, was hinsichtlich beim Ausbau eines Punktes zum Problem führen könnte, dass man alles abreißen müsste, um den Fehler zu beheben. Etwas fehl zu platzieren wäre auch kein Problem, wenn es eine höhere Begrenzung für Sandsäcke gäbe, weil 10 Sandsäcke und 10 Stacheldraht sind gerne schnell aufgebraucht bei der Befestigung eines Punktes. Da wäre es wirklich schön, wenn dies verändert wird. Zusammengefasst wünsche ich mir, dass: Eine Schaufel zum Auf- und Abbau hinzukommen Erhöhung der Platziermöglichkeiten für Sandsäcke, Stacheldraht und Duckboards hinzukommen Und zu allerletzt ein letzter Vorschlag, dass die Sandsäcke ein bisschen höher sein könnten. Mit freundlichen Grüßen [IR.74] Heinrich Knapp
  16. 1 point
    What would you think if the nations get more classes For Example: German Empire 1x Sturmabteilung Same weapons as the Infantry that we have at the moment but carbines (Kar98az) instead of G98 and one Mp18. Should be only available for 1917 and 1918 maps. 3x Infantrie squads Maximum 2 pistols per squad, no P08 with drum mag and no Madsen MG. 1x Landwehr squad The squadlead and the medic get the 1883 Reichsrevolver also no MG. The other soldiers get the G88/05 instead of the G98 What you think? Is this a good idea?
  17. 1 point
    I was wondering if a change could be made in the command squad. At the moment, artillery request markers can only be placed by squad leaders and the commander. I was wondering if it would be possible for the signaller to be able to do this as well. It would be so much more helpful to switch the commander's ability to mark artillery requests to the signaller. I have played command many times and sit at the rear of the battle while my signaller goes to the front, completely wasting my ability to mark artillery request since I'm out of the battle. Communication with squad leaders can also be very poor at time and they aren't placing request marks, while I am in constant communication with my signaller and he can't place anything. I just wanted to bring this issue to light because at the moment, no one once to be a signaller since you can't do anything.
  18. 1 point
    The signaller role is far from finished at the moment, and their role/responsibilities will be different on release. We're planning on adding to the role to make it more engaging and rewarding for players. Watch this space!
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