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Showing content with the highest reputation on 09/03/2020 in all areas

  1. 1 point
    Welcome Soldiers! For this developer blog, we are showcasing our animations and the gore system that will be featured in Beyond The Wire. These aspects will be central to the experience we’re aiming to deliver and having realistic animations and an extensive gore system will help immerse players into the atmosphere of the war. Animations With a priority on realism, while considering gameplay aspects, we have built and tailored our animations to find the balance that best achieves the feeling that players are controlling more than just a camera. Aspects such as inertia gives a physical quality that grounds the animation in the environment and contributes to immersion. From movement speed to weapon reloads, our team has fine-tuned all aspects to ensure players are able to manoeuvre through the battlefield and engage the enemy while maintaining balance across the various roles that are available. In order to deliver a realistic look for the characters in-game, we use references from period photographs and video that can give us the starting point for the various poses and stances of soldiers. Our animators, along with our historical advisors, then go through the key poses for each animation to ensure everything is correct. From these points, we blend the poses to ensure a realistic movement is presented in both third-person and first-person viewpoints. We have placed initial priority on the first-person animations that players immediately see, but we have also placed emphases on third-person animations so that soldiers moving around you help contribute to the authentic experience. We have implemented a wide range of movements in Beyond The Wire which covers various speeds, stances and traversing obstacles and cover elements. Being able to climb and vault allows players to navigate obstacles and the environment itself, while stance changes let players take advantage of different types of cover and concealment. Gore The industrialization of warfare at the turn of the 20th century had devastating effects on the soldiers who fought in this war. In order to deliver a true WW1 experience in-game, we have begun developing an early gore system that will bring these horrors to life. Fragmentation grenades, artillery shells and heavy calibre weapons all have brutal effects on your character and if you cannot avoid these, there is small hope of recovery. The damage to your character will have a direct effect on whether your teammates can revive you to return to the fight. If your character has suffered any dismemberment, you cannot be revived and will need to respawn. This is the first iteration of the system and will be changing as we move through development. Note: Gore effects exaggerated for demonstration purposes. The impact of this system on your character will vary depending on the projectile type and area of the body that’s hit. In addition to player movements, we also have a ragdoll system that replicates the effects of force on the player model. The severity of the ragdoll will change dependant on the projectile type. Our system differentiates based on impact force so players will go from a slump animation after receiving a sniper round, to blown out of a trench from a large artillery shell. Our gore system can be disabled for those players who prefer to play without the system active. Standby for the next instalment of developer blogs, Soldier!
  2. 1 point
    I think adding a system into the game where players are rewarded for their time spent could be a really cool addition to the game, similar to that of War Thunder - I love the grind for historic medals and being able to display that I'm a seasoned player with that specific nation. I think it would be super cool to see players for example playing for the Kaiser be rewarded the Pour Le Mérite for hitting rank 75 or for getting 1000 kills or something along those lines. Would love to hear what others think, cheers!
  3. 1 point
    Hi folks. Pleased to be here and hyped about BTW. I'm TehNext, I'm a 50yr old gamer, been gaming since early coin-op like Boot Hill and Space Invaders, had every home micro and console and I'm a big PC gamer. I've gotten both my teenage kids into PC gaming too and that is a costly mistake. I have to curtail my own upgrades in order to buy them hardware too. Looking forward to the new 30 series Ampere cards and BigNavi. Any way, I'm gabbing now (had a few beers), glad to be accepted in to this very promising game with a fine pedigree. Looking forward to building good relations i this burgeoning community.
  4. 1 point
    I think this idea is pretty cool, would be a great addition to the game
  5. 1 point
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