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  3. Welcome, Soldiers! We’ve been hard at work and heads down over the past few weeks, making good progress on some very cool and exciting things for Beyond the Wire. As some may know, our Community Manager BLITZ has recently taken some well deserved time off and will be back with us soon. In the meantime, we wanted to thank everyone for their patience, and share an update with you all regarding our development progress. Drumroll please… We’re very excited to announce that the second Closed Alpha phase will start later this month! We greatly appreciate those who not only participated in the first Alpha wave, but also took the time to fill out the feedback forms. This feedback has been extremely helpful in identifying which parts of the game are the most enjoyable so far, as well as which gameplay elements require additional iteration. We’ve spent the past 1.5 months working to both address feedback we’ve received and add polish. We’re incredibly excited to show Alpha players what new features and new content has been added, as well as explain fixes and tweaks that have been made to the Alpha version of BTW. How Do I Get Access To The Closed Alpha? If you were part of the previous Beyond The Wire Closed Alpha, you don’t have to do anything additional to get access to it once it goes live again. You’re already in! If you signed up for the Closed Alpha but haven’t received a successful invite yet, please keep an eye on your email inbox - we will be inviting an additional wave of testers in the next few days! We’re looking forward to getting even more of you into the game. If you didn’t have a chance to sign up for the Closed Alpha in the first wave, not to worry! Sign-ups are now OPEN again! While we will still be prioritizing those that signed up in the initial wave, we wanted to give new folks a chance at securing a spot as well. We love that so many people are on the hype train with us! CLOSED ALPHA SIGN UP What’s Next for the Community? We will be hosting additional livestreams in the coming weeks to showcase parts of the game you all have been excited to learn about. We also have more devblogs in the works that go into detail about gameplay and technical aspects that are unique to Beyond The Wire. In the meantime, please make sure to wishlist Beyond The Wire on Steam, if you haven’t already. This helps us tremendously, as it grants us additional exposure on Steam. You can add us to your Wishlist here. Thank you! Now, we couldn’t let you head into the weekend without some eye-candy, which is why we want to share with you a work-in-progress version of the Passchendaele minimap. Let us know on Discord if you’ve spotted something interesting! Click to view high-resolution version Until next time, and stay posted Soldiers!
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  6. Hey mate, welcome! Beyond the Wire will require payment to access the game, no price point has been made public yet, as that is still TBD and more information on pricing will come closer to early access release. There is always the potential for Steam free weekends, which could be a possibility RSI might consider sometime post early access release, guess we'll have to wait and see. In saying this, wave 2 of alpha playtesting is coming up sometime this month, so keep an eye out on here and in discord, for the announcement.
  7. I'm a massive WW1 geek and looking forward to playing this! Hoping to finally have a complete WW1 PC experience I can rope my friends and discord into. BFone is nice but not quite historically accurate enough and slowly losing player base and Verdun is fun to a point but becomes a heavy sniper war on some maps and lacks depth as there aren't a lot of explosion, gas attacks, arty or large scale engagements as player numbers are limited. Verdun has suffered due to pricing and being very linear and BFones superseeded by newer games. How are you devs going to price the game and keep the player base engaged? Have you thought about a free2play model thats limited to get people through the door and then allow them to play before buying the game. I think a lot of games like this would benefit from giving the players a taster. It's hard to commited £20-£30 to a game in a market so full. You're competing in a market that's full of massive shooters... Battlefield, Call of Duty, and many other WW2 games. This game needs something to pull in some of those punters and many people don't know much about the WW1 era. I am loving the screenshots and the visual look really authentic and atmospheric. America joined the war in 1917 which makes their story more limited than say a game about England, France and Germany. Really looking forward to seeing how you approach this whilst keeping things realistic and accurate.
  8. As a WW1 geek I'd say the following: Beneath Hill 60 - True story about Aussie miners in WW1 one of the more famous known stories from the war era. Good to mixed reviews lots of action and a good biographical account of Captain Oliver Woodward. The miners story is quite unique these guys weren't often in the face of the enemy but suffered loses and had to deal with life below the ground trying to outsmart enemy miners. WW1 mining is such a unique tactic that was deployed for obvious reasons as direct engagements caused a lot of loses. The Lost Battalion - True story about American troops that were surrounded due to mix up in command orders. Good reviews fairly accurate account of what happened with lots of real character biography here. It's a good true story some action as well. It's not your standard trench warfare story. 1917 - Big fictional film out recently that everyone knows about, as you'd expect as a big Hollywood thing lots of explosions and effects but filmed in a unique way gives a nice view of how WW1 looked and some very authentic visuals. Story follows the path of a young solider as he travels through battlezones and towns to deliver important orders. I work with someone who dates one of the cameramen and it was shot in a very different way to a lot of films you follow the main actor really closely and its cool to know that the whole film was laid out as almost one long obstacle course meaning 95% of the film set was setup all in one go. No idea if this was a true story or not I doubt it. Passchendaele - Loosely based on true events and is a tribute film to main actors grandfather based on WW1 stories. This one has real mixed reviews but I really like it though it is fictional! Sad story/love story but it shows the emotional and personal side of WW1 as one of the Canadian characters has a German father. Mixed reviews but the battlefield scene near the middle and end of the film is very authentic. You kind of forget about people have dual nationality and families were forced to choose loyalty. Journey's End - One the more famous stories based on a theatre play/book deals more with relationships and personal stories than the war so if you're looking for combat and explosions this might not be for you. This hasn't got much action but good reviews. Testament of Youth and War Horse are good WW1 era films but they don't really deal with WW1 as the main topic but are stories set in that era effected by the conflict. War Horse does have some great looking battlefields and some cool WW1 scenes... so I guess it's got quite a bit of WW1.
  9. As a WW1 geek I'd say the following: Beneath Hill 60 - True story about Aussie miners in WW1 one of the more famous known stories from the war era. Good to mixed reviews lots of action and a good biographical account of Captain Oliver Woodward. The miners story is quite unique these guys weren't often in the face of the enemy but suffered loses and had to deal with life below the ground. The Lost Battalion - True story about American troops that were surrounded due to mix up in command orders. Good reviews fairly accurate account of what happened with lots of real character portrails. 1917 - Big fictional film out recently as you'd expect as a big Hollywood thing lots of explosions and effects but filmed in a unique way gives a nice view of how WW1 looked and some very authentic visuals. Story follows the path of a young solider as he travels through battlezones and towns to deliver important orders. Passchendaele - Loosely based on true events and is a tribute film to main actors grandfather based on WW1 stories. This one has real mixed reviews but I really like it! Sad story/love story but it shows the emotional and personal side of WW1. Mixed reviews but the battlefield scene near the middle and end of the film is very authentic. Journey's End - One the more famous stories based on a theatre play/book deals more with relationships and personal stories than the war so if you're looking for combat and explosions this might not be for you. Testament of Youth and War Horse are good WW1 era films but they don't really deal with WW1 as the main topic but are stories set in that era effected by the conflict.
  10. Earlier
  11. It triggers me that you refer to it as a Mordhau style system, when there have been a lot of more popular games that came a decade+ before Mordhau that pioneered that style of melee combat and did it better. That said, I don't see any evidence of an advanced melee system in this game other than attack/block, and I wouldn't expect anything more than that; Imho it would be foolish for the devs to be attempting something so advanced for a primarily shooter based game.
  12. Great thread, there is another movie I found called "The Trench" with a young Daniel Craig. Ill be perfectly honest I only watched part way and fell asleep but it was OK. A little slow, very British.
  13. I heard there is going to be Americans in early access whats there weapons
  14. Welcome Soldiers! In our last developer blog, we showed off some of the classes and roles that players will be able to pick up when heading out Beyond The Wire. And in order to get the maximum effectiveness from these roles, teams will need to gel their units together to make a cohesive fighting unit able to take on any challenge on the battlefield. The make-up of a force will have huge implications for their success on the frontline, and each battlefield will have its own trials that must be overcome. So for this week’s instalment, we’re revealing how the roles that players choose fit into the broader scope of the team and what different section types will be available during Early Access. Command Responsible for leading their forces to victory, the command section has access to call-ins from HQ that will give their side an edge in any engagement. Whether calling in a smoke barrage to provide concealment for advances or raining down artillery to puncture a defensive line, the commander is responsible for the overall strategy of his team and has the tools to break the stalemate of trench warfare. Loadouts available: Platoon Commander Signaller Infantry Section A frontline section that makes up the core element of the team. This unit has the flexibility in loadouts for whatever the task at hand is, whether being the spearhead of an advance or the mainstay of critical defence points. Players will need to complement their infantry units with others to create the base of their fighting force. Loadouts available: Infantry Officer Rifleman Medic Light machine gunner Grenadier Assault Machine Gun Detachment A small unit tasked with establishing fixed fire positions to suppress and wreak havoc on enemies in the open. With the ability to deploy a heavy machine gun emplacement, these sections will be tasked with covering friendly charges towards the enemy line through tremendous firepower and will be one of the main components of an organized defence. Unable to be moved easily, players must be wary of positioning and ensure they have friendly support to cover their flanks Loadouts available: HMG Crew NCO HMG Crewman Artillery Detachment No army is complete without the support of powerful industrialized artillery. The artillery detachment is responsible for deploying and manning powerful artillery pieces as well as building defensive fortifications. Like the machine gun detachment, the artillery gunners will need some protection from roaming enemies in order to maintain this superior firepower. Loadouts available: Gunner NCO Gunner Recon Detachment A small detachment of a marksman and his spotter. These units will be tasked with finding sniper positions in cover to eliminate high-value targets and report on the enemy position. Due to the lethality of this combination, teams will have to make a priority of flushing out vantage points and sniper coverings to ensure the safety of their comrades. Loadouts available: Scout NCO Sniper That is all for this week's instalment, we hope you have a better idea of how teams in Beyond The Wire will line up before the fight. Stay posted for further detail and information, Soldier! WISHLIST NOW ON STEAM
  15. We're coming to Steam Early Access in 2020
  16. No but it supposed to release this year if not next year
  17. Seriously looking forward to giving BTW a go! Any update on the release date?
  18. Soldat, voici la traduction de la 1er map ! Voici un aperçu de la carte PASSCHENDAELE ! Consultez la traduction en français ici : https://beyondthewirefrance.wixsite.com/communaute/post/carte-passchendaeleNotre discord : https://discord.io/BeyondTheWireFranceNous ne prétendons en aucun cas être une communauté officiel ou détenteur de droit sur le jeu Beyond the Wire.We in no way claim to be an official community or holder of rights to the game Beyond the Wire. (Source: https://playbtw.com/fields-of-battle-passchendaele/)
  19. Soldat, voici un aperçu de la faction française ! Consultez la traduction en français ici : https://beyondthewirefrance.wixsite.com/communaute/post/faction-republique-francaiseNotre discord : https://discord.io/BeyondTheWireFranceNous ne prétendons en aucun cas être une communauté officiel ou détenteur de droit sur le jeu Beyond the Wire.We in no way claim to be an official community or holder of rights to the game Beyond the Wire.
  20. Soldat, voici un aperçu de la faction Empire allemand !Consultez la traduction en français ici : https://beyondthewirefrance.wixsite.com/communaute/post/faction-empire-allemandNotre discord : https://discord.io/BeyondTheWireFranceNous ne prétendons en aucun cas être une communauté officiel ou détenteur de droit sur le jeu Beyond the Wire.We in no way claim to be an official community or holder of rights to the game Beyond the Wire.
  21. Michael Luke

    Ranks

    I noticed that my rank changed from private to lance corporal
  22. Приветствуем тебя солдат ! Мы игровое сообщество Eastern Volunteers Corps . Нам нравятся подобного жанра игры . Также мы играем в Squad , Post Scriptum и другие игры . У нас играют люди из восточноевропейских и европейских стран ( русскоговорящих людей) . Мы с нетерпением ждем выхода игры ! Ты можешь присоединиться к нам и стать одним из нас ! EVC (Eastern Volunteers Corps), its recruiting players from Eastern Europe Hi guys, EVC Crp is the first corp created to bring together people from the former Eastern European States and European countries to play together . If you are from one of the former Eastern European countries or you speak one of the languages of the former Eastern European countries (CIS) and want to have fun and chat, come join us! https://discord.gg/SYRKSar
  23. Приветствуем тебя солдат ! Мы игровое сообщество Eastern Volunteers Corps . Нам нравятся подобного жанра игры . Также мы играем в Squad , Post Scriptum и другие игры . У нас играют люди из восточноевропейских и европейских стран ( русскоговорящих людей) . Мы с нетерпением ждем выхода игры ! Ты можешь присоединиться к нам и стать одним из нас ! https://discord.gg/SYRKSar
  24. Welcome Soldiers! In this instalment of our developer blog series, we will be taking a look at some of the section roles that players will be fulfilling when heading out Beyond the Wire. With the shocking advancements in destruction and lethality brought on by industrialised warfare, the armies of the world required new strategies and arms to be developed. The structure of armies and units needed to evolve rapidly in order to take on the challenges of the new, modern battlefield. Sections have the ability to tune their approach to battle by what roles the players select. A section can prioritise support and suppression by focusing on rifleman with some LMGs as fire support, or aim straight for the heart of the enemy and kit all-out for a trench assault. The section’s composition will help you achieve the mission ahead. Infantry Officer Responsible for getting his section into the fight with the enemy and coordinating with other sections to capture objectives. This role has access to abilities that contribute to the squad’s effectiveness, by exploiting flanks with re-group positions or guiding his unit’s fire towards the enemy through HUD markers. The infantry officer will also have access to powerful orders that when triggered, affects his nearby section members, giving them temporary improvements. Rifleman Carries out the fight with a bolt-action rifle and bayonet. The rifleman is the core member of the section and is able to engage at both range and close quarters. They also have access to resupply crates for squadmates to restock before the next push. Medic The medic is responsible for reviving and healing incapacitated soldiers so that they can continue the fight. The medic is able to revive teammates quickly and help them return to full combat effectiveness through field bandages and medical equipment. Light machine gunner Equipped with a light machine gun, the light machine gunner is responsible for cutting off avenues of approach and suppressing concentrations of enemies. Far more effective when posted on the bipod, the weapon is extremely unwieldy otherwise and only the luckiest will survive an engagement with these weapons in any other position. Grenadier Armed with rifle-grenades, the grenadier is able to clear out hard-points of enemy defences such as bunkers. The grenadier can saturate the objective with fragmentation grenades or clear-out the immediate trench line before the raid. Assault Tasked with hurling hand grenades and assaulting enemy positions with close-range weapons. Assault troops are the first to push and clear trench and bunker systems but be wary when crossing open ground as you have a reduced ability to return fire. Sniper Armed with rifles equipped with primitive telescopic scopes and responsible for taking out high-level threats to the infantry such as machine gunners or other snipers. Artillery Gunner Responsible for deploying and manning powerful artillery pieces as well as building defensive fortifications. These roles require close coordination with teammates to ensure maximum effectiveness. Heavy Machine Gunner Deploys heavy machine gun. Unable to fire from any other position than posted, ensure your flanks are secure when operating this weapon as any readjustments to arcs of fire will take up valuable time. In future blogs we will go into more detail on how these roles help build the structure of a team but in the meantime, stay posted Soldier!
  25. E aí pessoal! Blz? Deixo abaixo um canal do Discord onde jogo SQUAD, Post Scriptum e futuramente Beyond the Wire. Junte-se nele para jogarmos juntos! https://discord.gg/FHXYKvK
  26. I'm looking for be inside new testing phase as well.
  27. Should get some sap and front line trenches in there, rough up the terrain a little bit. Seeing a lot of reserve and communication trenches here
  28. Welcome to the community Annoxium
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