Jump to content

All Activity

This stream auto-updates     

  1. Last week
  2. BluProtogen

    mp18

    i was wondering, are there any plans to add the mp18 in the future?
  3. Welcome Soldiers! February is soon over and another month of development is complete. With Operation Two: For King and Country lined up for the next update for Beyond The Wire and only a couple of months away, we’ll take a closer look at some of the progress being made on the project. British Expeditionary Force Character Models The British are coming! The player models for the BEF have been completed and ready to be textured. With new equipment, uniform and clothing we’ll have a complete breakdown of the faction closer to release, but for the moment check out these amazing models! Poelcappelle, Flanders Work has continued on the fields of battle for Operation Two. With Poelcappelle having been prototyped and now whiteboxed, the dressing of the level has started. This map from the third battle of Ypres will contrast sporadic farm ruins and wide-open no man’s land and will be fought over by the BEF and German Empire. Weapons Berthier Fusil Mle 1907/15 As the first world war dragged on, the French army began to suffer a shortage of Lebel rifles. To make up for the deficit, a modified version of the colonial 3-round clip-fed Mle 1907 Fusil was produced, with the main difference of being able to mount the standard Lebel pattern bayonet. The new rifle was initially issued to the Foreign Legion and allied countries starting in 1915, later being sent to regular French infantry units and the segregated African-American regiments of the U.S. Army. It was well-liked for its quick reloading en-bloc clips but found lacking for its capacity of only 3 rounds. Rechsrevolver M1883 A large, bulky, simple, and reliable revolver – the M1883 was adopted shortly after the founding of the German nation to replace percussion handguns still in service from the formerly independent kingdoms. Firing slowly from a single-action trigger, reloading slowly from individual cylinders, and firing a cartridge slightly weaker than a .45 ACP, it was nothing spectacular by the time of the first world war – but still saw some limited service throughout the conflict. SMLE Bayonet The bayonet for the SMLE will see much action in the trenches of the Western Front, both rifle-attached and in hand-to-hand combat. No. 27 Smoke Grenade, Mk 1 No. 5 Mills Bomb The British smoke bomb and grenadehigh poly models below showcase the personal explosives that the BEF forces will be engaging with. No. 20 rifle grenade The rifle grenade the Brit's will be employing - this intricate model is finished and awaiting the final touches of development. Standby for the upcoming BEF faction reveal for further detail on the weaponry and equipment that will be coming in Operation Two. .303 British Vickers HMG Based on older Maxim gun designs, the new Vickers Mk I was adopted by the British army prior to the war. Despite this, there was only a small handful available at the outset, and the British went to France mostly with older Maxim models in service – the Vickers becoming more common by 1915 and 1916. As the war progressed a variety of mounts were produced, such as for anti-aircraft fire or rapid redeployment, many of which were improvised as well. With its bulky weight and water-cooled design, the weapon could sustain accurate fire for long periods of time, and could even be used in an indirect-fire role - creating a 'beaten-zone' which denied the enemy reinforcement routes. HMG Animations Further animations while operating heavy machine guns are also on the way. Players using certain mounts of HMG will side-step around the pivot point, adding a much more realistic movement for the operator, and adding to the immersion felt on our battlefields. Sound Design Aiming to deliver even more immersion on the frontline, audio cues have been added when players are shot. There will now be subtle audio feedback depending on the situation, such as when friendlies suffer a headshot around you, or you register a hit on an enemy player. Faction win/loss theme Another QOL addition coming soon will be the theme music for each faction for round win and loss scenarios. Adding our flare to the recognisable national anthems, these songs will greet you at the end of your battle. BUY NOW ON STEAM
  4. Earlier
  5. Hey, please check this guide to see if it resolves the issue https://offworldindustries.zendesk.com/hc/en-us/articles/360051466671-Audio-Issues
  6. I can not get my mic to work. I have a independent mic and independent speakers. I am not sure if I have the settings right .
  7. Really enjoyed 'serving' with you this PM esp. Zandevoorde....enjoyed being a medic but found the trench club at odds with the Hippocratic oath...have bought a mike and hope you won't mind my friendly fire again... withnail
  8. The binoculars are used by several loadouts, currently used mainly for recon or viewing the battlefield. Section Leaders and the Commander can place markers by pressing LMB while using the binos - this places the bomb marker which the commander can use to call in their off-map support (artillery, smoke, gas barrages) by accessing the command map
  9. Welcome Soldiers! Our latest Fields of Battle article arrives in time for the February update and brings a spotlight to Château-Thierry, the next map to release for Beyond The Wire. Shifting the frontline to the first and second battle of the Marne, this new map is our most geographically diverse to date. This new field of battle features a variety of small villages, an airfield, farmland, forests, destroyed towns, river crossing, trench lines, ammunition depots, underground bunkers and a large Château situated on the highest point of the map. Dominating the map is the Chateau, which won't be enterable for this first release as we work on building out the interior. Being a major control point, sections wanting to expand their territory must gain a foothold on the Château grounds before progressing. The large building takes up a capture zone which will need to be defended from all angles if teams are to hold the position. Entrenched positions and low trench networks lead up to the Château, providing cover and elevation to help defend the surrounding area. Entente forces will need to take a dangerous river crossing before pushing through the outer village and on to the Château and will need to call for support from fire support sections to ensure any gained ground is held. A temporary airfield has been established to help ease the difficulties of resupplying the frontline across land. With this area being critical to the operation of the enemy, forces must prioritise commandeering the landing strip to disrupt the enemies infrastructure. With pitched tents and a secured perimeter making security difficult, claiming the airfield will carry a heavy cost. Low stone walls line the edges of farmyards and poppy fields that remain untouched by the shelling, for now. The varying elevation of these fields and outhouses present further difficulties for infantry looking to strengthen the flank. German HQ is an array of strong points and bunkers interconnected with a shallow trench system. If the German side loses the Château they will need to act quickly to reinforce the area before the Entente forces breakthrough. With this brand new map just around the corner, we're excited to bring the battle of the Marne to Beyond The Wire. Stay posted, Soldier!
  10. After reading the log files I discover a warning that may be the root cause, but it seems that the trouble did not came from the game but from steam itself, but I do not why I have only trouble with BTW and Squad (that got the same issue) Anyone got an idea ? the log: LogOnline: Display: STEAM: Loading Steam SDK 1.42 LogOnline: OSS: Creating online subsystem instance for: Steam LogSquadVoiceInputWASAPI: Warning: Stream Latency 0 (984) LogOnline: STEAM: Steam User is subscribed 1 LogOnline: STEAM: [AppId: 1058650] Client API initialized 1 LogOnline: STEAM: [AppId: 1058650] Game Server API initialized 0 LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable. LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() LogOnline: Warning: STEAM: Steam API failed to initialize! LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() LogOnline: OSS: Unable to create OnlineSubsystem module Steam LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  11. Hello, I bough Beyond the Wire and I cannot play has I have an empty server list. I have a similar issue with Squad where I got an error message telling me steam is Offline event if it is not. I check many topics, try many solutions but do not succeed to make it work. I am pretty sur that the trouble came from my anti-virus nor firewall, but I don't want to cut them off. So question is how those Beyond the Wire and Squad interact with steam to get servers list ? Which port is in use ? what type of protocol ? what type of information is needed to know if steam is online or offline ? Thank by advance for your answers.
  12. So other than for magnification, what are the binocs used for? I used them once and an icon with a mortar or something popped up, but I have no clue what it does/means.
  13. Matt

    Your WWI

    We're pretty used to hearing about WW2, mainly because it was such a black and white situation. WW1 is a lot less black and white, in that nobody was innocent and there wasn't an obvious bad guy since every European power (except Switzerland of course) was looking to expand their territory and prestige through military force. The elites were hungry for a war and ended up getting more than they bargained for. I'd say WW1 was just as, if not more influential than WW2 on how it changed the course of history. Empires fell, ideologies were born, technology boomed and culture changed. It's amazing how different Europe was back then, in regard to its culture surrounding monarchies and aggressive imperialism, which today would be so foreign. As a Canadian, WW1 is extremely important in our history. The weapons really interested me, as well as the tactics and trench warfare. Nowadays we're used to seeing over the top, tacticool rifles and soldiers with expensive night vision, but back then, a bolt action with a bayonet was all you had, and the French unfortunately weren't even given proper uniforms because politicians were still stuck in the old mindset that their soldiers had to look flashy in battle. The melee weapons used in the trenches were brutal, and looked like they were out of medieval times. I'm really hoping to see the third battle of ypres and a vimy ridge map. The image of a waste land with shell holes and a miles of scorched trees are what come to mind when I think of WW1.
  14. Kingkat54

    Your WWI

    WW1 is often overshadowed by WW2. However, the weapons developed during WW1 are fascinating. Especially the airplanes, and early submarines. Technology created the massive slaughter, and the world changed forever. Why I really like this game.
  15. How do you guys find the information for WWI battles, equipment, Etc? do you guys have local historian you refer to? (also, will the Ottomans/ Austro-Hungarians be a thing?)
  16. Pike

    Your WWI

    what drew me into WWI was , it isnt really covered by history often, just told that it was bad, and then brushed to WWII. my group for Arma 3 has been doing WWII campaigns, and i thought it would be interesting to try to make something WWI, as it isnt really covered, and i could dig for more information with people that have knowledge to learn something new. i just find the fact of the mind boggling sized artillery, the crack of machine guns, seeing what happened at the start in high detail, its just so interesting , and seeing something that could dive me into something 100 years old just interests me.
  17. Understood, thank you for the reply.
  18. Flamethrowers are something the team are looking to implement in the future. We've ran some prototypes and experimented on a system but we don't expect them to make it into the game for a while yet
  19. Welcome to the community! Glad to have you here
  20. Great news! Cant wait fore the BEF to get going. Maps, weapons, melee! Great news and great work.
  21. Welcome Soldiers! We return with our new development recap article, this time taking a look at the work done for January. Progress has been made on content coming in February, while parts of the team have been concentrating on changes and addition coming with Operation Two. Check out some of the first bits of info we have for our first major content drops arriving in this first quarter of 2021. British Expeditionary Force Weaponry for the BEF is on the way, and we can showcase some of the low poly models recently completed. With many iconic weapons coming with the British arsenal, we’re excited to bring this force to the battlefield. SMLE Mk. III* The incremental design evolution from Lee-Metford produced the SMLE Mk. III, kept up to modern standards by various updates. It was still lacking and was going to be replaced by the P14, until the declaration of war locked in the SMLE as the standard rifle. The BEF entered the conflict with a rifle designed for the new engagements of a WW1 battlefield. With an ergonomic bolt design allowing rapid fire techniques such as ‘The Mad Minute’, the British forces had the perfect platform to halt the advance of the German Empire in 1914 Lewis Gun Taking an American design and refining for use on the Western Front, the BEF were one of the first to adopt the LMG. Using the same cartridge as the Vickers and with a similar rate of fire, the Lewis Gun is far easier for soldiers to carry, get set up, and use in the attack than the HMG alternative. Webley Mark VI The British military officially adopted the Mark VI revolver from 1915 to 1923, with the revolver seeing heavy use during this time. Like most revolvers, the Webley Mark VI held six rounds of ammunition in .445 calibre, making the weapon ideal for trench fighting. Combles, Somme Work has begun on the prototyping of the level coming in Operation Two, Combles. This battle from the Somme will be a major battlefield for the BEF and we’ve already started designing the level and creating points of interest. The larger red cylinder represents one of the headquarters. This one overlooks the village (orange cylinder) which features trench networks and tunnels. The smaller red cylinders are fortified firing positions that players can secure and capture going up the hill. Pioneer Section Deployables The engineers will be affecting the battlefield with these new options for defendable positions. Erecting hardcover and wooden platforms, Pioneers will start to take on an imperative role on the battlefield with these new additions. Runtime Virtual Texturing The art team has worked on implementing a new landscape blending technique. Utilising Runtime Virtual Texturing, our art team are now able to better blend and integrate assets placed in the landscape. [video width="984" height="720" mp4="https://btwmedia.s3.us-east-2.amazonaws.com/wp-content/uploads/2021/02/05053010/7fdd48acfe5ebce0c3d9bb8eac5de9bb.mp4"][/video] Commander Section Changes Turning attention towards gameplay systems, our design team have iterated on the command section. Up to now, Commanders would be restricted to the telephone placement to interact with the command menu. These commander changes are still in the works but expect them soon. [video width="992" height="536" mp4="https://btwmedia.s3.us-east-2.amazonaws.com/wp-content/uploads/2021/02/05092110/Commander.mp4"][/video] Melee System Also in development are some changes to the melee system. With new weapons coming and more dynamics planned for melee, we continue to review the system to ensure it remains a core feature for the game. Taking onboard the discussions within the community we noticed a need to allow players more control over their attacks and combinations. One strong suggestion which we’re working on including is a new ‘wind-up’ technique, giving players the ability to wind-up their attack so they can time their strikes. Our February update will include a change with bayonet attacks being blocked by bolt racking animations. Next update means players will no longer be caught hopeless after firing a missed shot, bayonet attacks will cancel the animation, giving time to redeem your first attempt. We'll be back next week with a Fields of Battle article looking at the next map to release, Chateau-Thierry. Stay posted, Soldiers!
  22. Hey guys I just joined the forum here, I've had the game for about 2 weeks now. Recently started playing verdun and this game. I honestly thing BTW has a lot of potential, and needs some more players I've been playing shooters since I was a kid (Call of duty world at war!!) but I like all types of games (EU IV, Cities Skylines, and quite of few niche games) Steam profile: https://steamcommunity.com/id/I_like_big_teateas/ If you add me lmk who you are !
  23. Hello everyone, I just wanted to ask if there has been any interest in flamethrowers. I think flamethrowers would add a new level of depth to the game.
  24. BLITZ

    Hi

    Welcome Mark! Great to have you here
  25. Hello new to the game trying to learn how to play click on your discord link and seems not work
  26. markJernigan41

    Hi

    hello everyone
  27. are you planning on adding offline bots to the game anytime soon? there isn't a full server anytime i play so it would be great if they got added.
  1. Load more activity
×
×
  • Create New...