Operation Two: For King and Country arrives this week, and storming into mainland Europe comes the British Expeditionary Force. Mobilised after declaring war on Germany in 1914, the British Army that deployed to France was thought to be the best the Empire had sent to war. These men benefited from hard lessons learned during the Boer War and were effective in the use of cover and the ability to deliver rapid, accurate rifle fire.
While other armies for the time were established through conscription, the BEF was made up of professional soldiers with solid foundations of extensive training and high morale. However, catastrophic losses during the start of the campaign forced the recruitment of more men and a restructuring of the military organisation. With more reinforcement, the army was now capable of fighting a war on a continental scale.
Having mustered forces from across the Commonwealth, the BEF will eventually be supported in-game by sub-factions from the various units seen under their command on the Western Front. Entering the fray with an array of iconic weapons from the SMLE MK III* to the Lewis Gun, players will have a new arsenal to learn and familiarise themselves with. British HMG detachments can look forward to deploying the Vickers Mk I with a sandbag bunker, while Artillery detachments will be launching shells from the QF 13-pounder field cannon.
Arguably one of the most impactful and important factions during The Great War, the British Expeditionary Force will play a major part in Beyond The Wire going forward and we're excited to bring their story to our game.
Our final field of battle to present for Operation Two is Poelcappelle, a battlefield from Flanders where the French and British contended with the German Empire throughout the war. Sitting northeast of Ypres, Poelcappelle was a strongly fortified position for the German Empire that withheld against many attempts before finally being captured by the British in late 1917.
Subject again to heavy shelling, the land surrounding the village makes traversal almost impossible as deep craters turn into rivers, wells and lakes. Thick hedges of barbed wire and building debris protect infantry forces from small arms fire, but the incessant hazards of no-man's land are ever-present.
The rear lines of the German Empire have been established to take advantage of the natural environment. Short routes of trench networks lead to the more established front line, while grassy knolls and rock formations create natural shelters from enemy fire.
A final bastion of bunkers, barbed wire and deep trenches completes the German line. Many years of entrenchment has created an extensive network of dangerous defences that need to be tackled in order to break the line.
The main fields run through Poelcappelle, with many houses and buildings surviving the concentrated barrages. Armies will need to prioritise the standing windmills and main roads if they want to dominate these sectors. With close-knit buildings still standing, infantry sections must flush all corners and pockets where enemies may lie in wait.
Having to descend down into the village, the Entente have dug trench systems that feed down to the front line. Hard cover above ground is sparse, and any soldiers milling outside of the trenches make easy targets. The trench routes provide the only real safe route onto the field.
This third map coming with Operation Two will arrive with gameplay layers for both the British Expeditionary Force and French Republic to try and take on The German Empire. Stay posted for more information next week, Soldiers!
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If they added vehicles to BTW it would add something make WW1 tactical shooters don’t have and make the game even more unique on top of having a deep melee combat system. Just some tanks and armored cars and the like would be nice. And maybe even planes?