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    1. Announcements

      Important announcements related to Beyond The Wire.

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    2. Development Updates

      Progressive development updates around Beyond The Wire.

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    3. Frequently Asked Questions (FAQ)

      If you have a question please look here before posting it.

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    1. General

      Open discussion for all things BTW

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      A place for all non-BTW discussions

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    3. Feedback & Suggestions

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    4. Questions

      Questions from the community

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    1. New Players

      Introduce yourself to the community here

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    2. Teams & Clans

      A section for organized clans and teams to recruit and to advertise their servers.

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  • Latest Discussions

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    • Buenas, soy el primer español en presentarse, y espero no ser el unico, y tampoco el unico con unas ganas increibles de jugar el juego Saludos, Arco 😉  
    • Good to know I'll defo pick up the next play test as I'm stuck on having to play BFone at the moment for my WW1 fix. Having played a lot of Steam shooters over the years including Verdun and Tannenberg these games seem to launch and those first few weeks really dictate where the game is going in terms of player base. Verdun came out and struggled the player base peaked around 500 daily after 2 years and during a sale, which is when I bought it but because there were never any others sales and price point it was quite expensive early on. There was no free to play or tier system to entice players so I suspect a lot of the player base stuck to BFone or stayed on WW2 shooters. Verdun now struggles now attracting around 100 per day meaning it's hard to find games in the morning.  This means new players are put up against vets and get minced. You don't want to pay £20-£30 for a game thats declining to have your ass kicked by the remaining hardcore player base. I actually think community size and server population dictates these games futures early on rather than game quality, you can have a game that isn't quite polished/finished but still playable and if players join busy games they'll stay committed. It's disheartening to only see 7-8 active games in BFone now for example.    I think pricing and release impact heavily affect this especially with a WW1 genre game that's very niche. Verdun was very clean and almost bug free on launch but the advertising and price point killed the game pretty quickly. Savage Resurrection another example of a popular franchise priced badly, when it came out the game was amazing, stable and very good but the £30/£40 price tag in its first year killed the franchise. You are now lucky to find anything other than bot matches.  With so many shooters, battle royales and other titles coming out daily on Steam you choice of games in each price range is massive.   I know people aren't keen on free to play because of cheaters for example but think the free to play market or at least giving players a trial say 10 hours is a good way to go for new games to fill those servers. I played a lot Dirty Bomb which is one of the most underrated shooters ever. It isn't a WW1 or WW2 based shooter but is a free to play it kept a strong 3000-4000 daily player base for almost 2 years, that game only declined because of poor dev choices and stupidly expensive micro transactions. I know a play tester for Splash Damage who says internal fights over pricing and marketing killed Dirty Bomb, the game is no longer updated now. I really think for a smaller studio/developer that isn't like an EA a free to play model or free to play trial is a great idea. Red Orchestra 2 was a great war shooter and had a long run lots of sales and free weekends. Dirty Bomb launched with almost 7,000 daily players to and kept that number up for many many years. You guys should look pricing this game short term to get players in... maybe a free to play 10 hours or a tier system like free players and paid players having access to certain game modes or maps. I would really love a historically accurate WW1 shooter to survive and keep a strong community. There's so much competition with WW2 shooters and other games on Steam. I love BFone but it's only 50% authentic.    At the end of the day I'm just a player and a fan I'm not the dude who needs to make money on this game 🙂 Wishing you guys best of luck!
    • I agree with the author. It would be smart to price the game at a sensible level to ensure the game launches at inception with a decent-size playerbase. 
    • Welcome, Soldiers! We’ve been hard at work and heads down over the past few weeks, making good progress on some very cool and exciting things for Beyond the Wire. As some may know, our Community Manager BLITZ has recently taken some well deserved time off and will be back with us soon. In the meantime, we wanted to thank everyone for their patience, and share an update with you all regarding our development progress. Drumroll please… We’re very excited to announce that the second Closed Alpha phase will start later this month! We greatly appreciate those who not only participated in the first Alpha wave, but also took the time to fill out the feedback forms. This feedback has been extremely helpful in identifying which parts of the game are the most enjoyable so far, as well as which gameplay elements require additional iteration. We’ve spent the past 1.5 months working to both address feedback we’ve received and add polish. We’re incredibly excited to show Alpha players what new features and new content has been added, as well as explain fixes and tweaks that have been made to the Alpha version of BTW. How Do I Get Access To The Closed Alpha? If you were part of the previous Beyond The Wire Closed Alpha, you don’t have to do anything additional to get access to it once it goes live again. You’re already in! If you signed up for the Closed Alpha but haven’t received a successful invite yet, please keep an eye on your email inbox - we will be inviting an additional wave of testers in the next few days! We’re looking forward to getting even more of you into the game. If you didn’t have a chance to sign up for the Closed Alpha in the first wave, not to worry! Sign-ups are now OPEN again! While we will still be prioritizing those that signed up in the initial wave, we wanted to give new folks a chance at securing a spot as well. We love that so many people are on the hype train with us!     CLOSED ALPHA SIGN UP   What’s Next for the Community? We will be hosting additional livestreams in the coming weeks to showcase parts of the game you all have been excited to learn about. We also have more devblogs in the works that go into detail about gameplay and technical aspects that are unique to Beyond The Wire. In the meantime, please make sure to wishlist Beyond The Wire on Steam, if you haven’t already. This helps us tremendously, as it grants us additional exposure on Steam. You can add us to your Wishlist here. Thank you! Now, we couldn’t let you head into the weekend without some eye-candy, which is why we want to share with you a work-in-progress version of the Passchendaele minimap. Let us know on Discord if you’ve spotted something interesting!   Click to view high-resolution version Until next time, and stay posted Soldiers!
    • Hey mate, welcome! Beyond the Wire will require payment to access the game, no price point has been made public yet, as that is still TBD and more information on pricing will come closer to early access release. There is always the potential for Steam free weekends, which could be a possibility RSI might consider sometime post early access release, guess we'll have to wait and see. In saying this, wave 2 of alpha playtesting is coming up sometime this month, so keep an eye out on here and in discord, for the announcement. 
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